XFX GeForce GTX 280 1GB XXX: Enough to stop the competition?Test setup and notes
Here's a list of the parts used for our test setup.
| Processor | Intel Core 2 Extreme QX9650 (3GHz, 12MB L2) @ 4GHz |
| Motherboard | ASUS P5E3 Premium (Intel X48 Express) |
| Memory | Corsair Dominator 2GB 1800MHz DDR3 Kit |
| Graphics Cards / Drivers |
Force3D Radeon HD 4870 512MB (750/900MHz) - 8.7 WHQL |
| Cooler | Scythe Zipang |
| Storage | Seagate Barracuda 7200.7 80GB SATA x 2 |
| Power Supply | Enermax Galaxy 1000W |
| Operating System | Microsoft Windows Vista Ultimate 32-bit w/ SP1 |
Benchmarking notes
Futuremark 3DMark Vantage - Two sets of tests were run on 3DMark Vantage. The first is the 'standard' Performance preset, followed by the highest option available, the Extreme preset. The latest 3DMark Vantage version was used for this review.
Enemy Territory: Quake Wars - Testing was carried out at three resolutions of 1680 x 1050 (on 22-inch widescreens), 1920 x 1200 (on 24-inchers) and card-killing 2560 x 1600 (on 30-inchers). We used HOC's ETQW benchmark.
Crysis - The same three resolution settings were used for Crysis. We used Crysis Benchmarking Tool. Game quality was set to either completely High or completely Very High. No AA or forced AF was used.
World in Conflict - Game quality was set at High and Very High. The differences are the level of AA/AF as well as some extra eye-candy processing. On a side note, Medium triggers DX9 rendering instead of DX10.
Unreal Tournament 3 - Processing was set to Intense, while we forced 4x AA and 16x AF from the the ATI Catalyst Control Centre or the NVIDIA Control Panel. UT3Bench was used for this test, and all imaging options were set to the highest available (level 5).
Temperature testing notes
To test load temperature, we left HWMonitor opened while looping Futuremark 3DMark06 game tests for about 45 minutes to mark the highest operating temperature. After that, we allowed the system to idle for about 20 minutes to note the idle temperature.










