VR Features

Nvidia GeForce 8800 GT Review

World In Conflict - DX10 RTS

Written by floppy and filed under Reviews > GPUs & Graphic Cards
Published on October 29, 2007, 4:59 am

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World in Conflict is one of the newest kids on the block in the RTS genre , but certainly not lacking in strength. It's creator - Massive entertainment - has made use of DX10 to implement many graphical enhancements to make World in Conflict a stunningly beautiful game. Soft particles, "God-ray" effects, and real-time clouds are but some of the graphical advantages of DX10 you'll see when you pair a Geforce 8 series card with Windows Vista. Experience the full intensity of modern world combat - in the harsh realism of the Cold War era.

Fully navigable user interfaces ensure maximum exposure for players in World in Conflict. Players get to choose one of four types - Infantry , Armour, Air or Artillery - for mastery of the battlefield. Online multiplayer mayhem includes up to 16 players - each managing their own type of battle group - in co-operative team-based games !

The settings we ran the game at

More settings

Some nice DX10 screenies

HDR Smoke!

Benchmark results!

As we can see, World in Conflict is a very memory intensive game, and at 1920x1200, we can see that the 8800GTS 320MB is totally out of the picture with significant lag throughout the game. Playability can be enhanced by turning a bit of the eye candy off.

EDIT: We've made a mistake with the graphs, WIC does run better with the 8800GTX.