Enemy Territory : Quake Wars follows the adrenaline-pumping pace and apparently addictive gameplay style that we've seen evident in its venerable predecessor - Enemy Territory : Castle Wolfenstein ! Its' humanity - in the form of the united & militarized Global Defense Force - versus the machinified and humanoid Strogg, with epic battles optimized for online multiplayer mayhem - up to 64 players in a single battle! Defend Earth in the struggle as the GDF, or destroy it by joining up with the invading Strogg. Based on the Doom III engine developed by ID Software, ETQW leaves another mark in the industry with it's success as an OpenGL based game.

With such epic landscapes a huge amount of Graphics memory will go towards the rendering them. It is in today's evolving gaming world where such large landscapes provide the necessary boundaries for high-powered graphics with enough muscle to handle high resolutions. Cards with lower amounts of dedicated memory (e.g. 256mb and lower) will not be able to enjoy the realistic textures that are beautifully rendered on better and more memory-laden cards. Superiority in image quality in ET:QW is achieved through megatexturing , a new method devised by John Carmack, the guru behind the original Doom series. Megatexturing allows textures such as environmental layout and objects to appear sharper from longer distances - compared to previous generation games ; overall image quality of the game-world is enhanced and beautified.

Settings

and more settings!

Benchmark results!

At 1920x1200, the 8800GT actually outperforms the 8800GTX marginally, leaving the 8800GTS far behind in competition. This shows that apart from focusing on D3D, Nvidia is still taking pride in maintaining its performance in OpenGL games!

At 2560x1600, it is evident that the 8800GTX is still king with a 384bit memory bus and 768MB of memory, and we can expect the Ultra to perform better with the game. Hey, the 8800GT aint too bad either, tracing the GTX by less than 4 frames. At the time of testing, misfortune struck and our last surviving piece of 8800 Ultra fell prey to static, which explains why its missing from all our charts.