In Futuremark's 3DMark06, the industry would normally look at the GPU and CPU scores separately as a gauge of subsystem performance. On the 3-Way SLI setup, GPU scores scale alongside CPU clockspeeds at default settings and resolutions.

Asus Striker II

For the graphical killer Crysis, the internal batch file was used for GPU benchmarking. Using 2560x1600 resolution with Medium settings, framerates were actually playable. The raw graphical power does matter.

Asus Striker II

In Unreal Tournament 3, the default clocks measured 97.16FPS while the overclocked setting did 110.49FPS. We standardized Level 5 for detail settings on DX10 with 2560x1600 resolution. More than enough horsepower to run the flyby.