64 Shader Processors: NVIDIA Geforce 9600GTTweakin' n Fiddlin' - Overclocking
Our readers should be familiar with the art of overclocking, all the more so if you're the sort who have been following the VR-Zone kind of hardware guides and reviews. No one is bothering to advise bullcrap about voiding warranty these days, because it has already been done, right at the start even before these graphics accelerators find themselves packed. Gone are the days where raising a MHz seemed like a ticket to zero-support.
The 9600GT is a new graphics chipset that has yet to be supported by the majority of overclocking tools. You could use nTune for it, but options would be limited. To fiddle more with these 65nm creatures, you've got to download RivaTuner. In it's 2.06 guise, you won't get to recognise the 9600GT until you drop this configuration file (right click, save as) into the installation folder. Unlinked clocking allows for more play when it comes to maximising performance. All clocks tested passed 3DMark06 with no visible artifacts
It may seem that we're awarding our overclocking trophy to the vanilla Inno3D, but in truth, too much variables exist for there to be a clear winner. Much thought has been put into the design of the Sonic, which could possibly improve overclocking performance. However, the extra phase of power would only prove useful to overclockers who intend to modify Vgpu voltages beyond two phase limits. The third phase unfortunately compromises efficiency.











